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 DCS: World

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MensajeTema: DCS: World    Miér 30 Oct 2013 - 21:30

Primero la nueva portada de la pagina de facebook de ED



Y despues llegan las primeras noticias sobre el soporte en Oculus Rift

Citación :

Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 5:13

y cual es la gracia de la vista stereo ,????????????????' voy a parecer un piloto bisco jejeje
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 10:46

El Oculus Rift, usa dos pantallas para generar la imagen que se ven los ojos, devido a que los que tienen los dos ojos sanos cada ojo esta separado de la linea central del cuerpo, tienen cada uno su visión del mundo. El cerebro combina dichas imagenes y crean una vista estereo y nos da profundidad. Este hardware crea esa sensación.

No puedo poner enlaces, asi que buscad en internet Oculus Rift (Oculus VR)
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 14:02

un simulador de ambiente virtual ,tengo mis reparos ,parece un buen proyecto ,pero hay un detalle que no se si ya controlaron ,la propencion de estos equipos en causar epilepsia en los usuarios (y otras reacciones cerebrales),o empeorar a los que ya lo sufren,,en 1983(miraflores) ,use un prototipo que trajeron (con mucha propaganda)a una sala de juegos de la epoca y nadie podia soportarlo por mas de 5 minutos sin sufrir lo minimo :gran dolor de cabeza ,ademas de nauseas ,vomito,y por supuesto ataques de epilepsia(lo he visto personalmente),creo que estaban experimentando con los jovenes que encima pagabamos,jejeje.
voy a buscar algo de info sobre este punto ,que podria haber sido superado en esta epoca.
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 14:17

El Oculus Rift es un periferico que funciona sobre el simulador, no es el simulador en si. Simplemente Eagle Dinamics da soporte a este hardware, al igual que otros simuladores, FPS y demas software le da soporte. La compañia creadora tienen controlado el tema de la epilepsia.
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 14:23

lamento diferir ,pero si es un simulador ,no de un equipo "fisico"(avion,vehiculo,o barco)o de sus funcionalidades ,sino de un ambiente externo-luz,sonido,color(lamentablemente no de las sensaciones fisicas del cuerpo,como el calor del sol o el viento en la cara)
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MensajeTema: Re: DCS: World    Jue 31 Oct 2013 - 15:41

Sobre DCS: World. Es el sucesor de LOMAC / FC-1 / FC-2. 

El video de presentación (de principios de este año):


Y su video de explicativo, tambien de principios de año (ingles):


DCS: World es la base del nuevo sistema de Eagle Dinamics. Este programa base es gratuito (trae de regalo el Su-25T y el teatro del caucaso que aparecía en FC-2) y es la base para los futuros desarrollos de Eagle Dinamics, sus patrocinadores y las 3rd parties.

En este momento ED tiene los siguientes productos que funcionan en DCS: World:
- BS-2 (tanto la versión standalone, como la actualizada de BS-1. BS-1 no funciona en DCS:W)
- A-10C
- P-51D
- Combined Arms
- Flamming Clift 3 (con modulos segregados A-10A y Su-25A)

Todos los modulos son de nivel Hardcore (cabinas clicleables y sistemas realistas) a excepción de Combined Arms y FC-3

Patrocinadores
Belsimtek
- UH-1H
- Mil Mi-8MTv2

Proyectos en desarrollo (las fechas son aproximadas):
Eagle Dinamics:
Nuevo motor grafico EDGE. (finales 2013)
Teatro de Nevada (aparecido en un primer momento en la Beta 2 de A-10C como 3rd partie, pero recogido por ED y reconstruido desde cero usando EDGE (finales 2013)
FC-3 modulos segregados F-15C (Finales 2013) Su-27S (Principios 2014). Se estan actualizando los modelos con nuevos modelos externos y cabinas 6DoF (ademas de dejarlas preparadas para posibles modulos Hardcore)
Fw-190D-9 (Febrero / Marzo 2014)
F/A-18C (Finales 2014 / principios 2015)

Patrocinadores:
Belsimtek:
AH-1G
Mil Mi-24
OH-58D

RRG Studios
DCS: World WW2 (Finales 2014)
Incluye como base:
Teatro Normandia
BF-109K
Me-262A
P-47
Spitfire XI
Permitira el uso de P-51D y FW-190D-9, ademas de otros modulos planeados.

3rd Parties:
Studio Beczl:
Mig-21Bis (finales 2013)
Mig-23ML
Su-22M3

VEAO:
Bae Hawk b.Mk1 (finales 2013)
Eurofighter Thypoon

Coretex Design:
F/A-18E

IRIS:
BD.5J Microjet
T-38 Talon
F-15E Strike Eagle
F-22A Raptor
F-14D Tomcat

RAZBAM:
T-2 BuckEye
T-6 Texan II
Mirage 2000
A-7 Corsair II
AV-8B/GR-9 Harrier II
F-15E Strike Eagle

L-39 Patriot Team:
L-39 Albatros ZA/ZO/C

Avio Dev:
C-101
Mirage F-1M

Patrick Didier:
Sa-342 Gazelle

Metal2Mesh (se añadira a RAZBAM en su momento)
Tornado GR-4

Team VRC:
F-100D
Helicoptero desconocido

Projectos sin anuncio oficial pero confirmados:
F-86F Sabre
Mig-15Bis
L-29
F-16C
Mig-29STM

Otros dos 3rd Parties han cerrado por cuestiones varias, estas son Mil-Sim projects y Kinney interactive (con el F-104G y el F-35A respectivamente)

Como ya comenté, el oculus rift es simplemente un periferico que al igual a un HOTAS (X-45, HOTAS Warthog) o un sistema de posicionamiento 6DoF Track IR, se comecta al simulador.
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MensajeTema: Re: DCS: World    Jue 7 Nov 2013 - 10:02

Su-33 / Tu-22M3 FC3 Update



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MensajeTema: Re: DCS: World    Vie 8 Nov 2013 - 3:21

Esto de las 2 pantallas no es simplemente la imagen estereoscopica para monitores 3d?.

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MensajeTema: Re: DCS: World    Vie 8 Nov 2013 - 9:36

No, solo para el periferico "Oculus Rift"
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MensajeTema: Re: DCS: World    Vie 8 Nov 2013 - 21:41

ED Facebook

Citación :
New GBU-31(V)3/B penetrator on F-15E

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MensajeTema: Re: DCS: World    Sáb 9 Nov 2013 - 0:42

el oculus promete,ya me empape mas en el tema -y adios trackir o freetrack solo cuando sea mas barato,y sea compatible con mas sims
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MensajeTema: Re: DCS: World    Sáb 9 Nov 2013 - 11:29

Ten en cuenta que el oculus no te da la opción de conciencia situacional como el Track IR (abro un post al respecto para no secuestrar el post)
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MensajeTema: Re: DCS: World    Vie 15 Nov 2013 - 15:55

SU-25T 6DoF WIP cockpit update


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MensajeTema: Re: DCS: World    Vie 15 Nov 2013 - 20:42

http://forums.eagle.ru/showthread.php?t=116764
Citación :
Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

Here is an early image of the new GUI that we think will make finding single missions much more easy.
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MensajeTema: Re: DCS: World    Lun 25 Nov 2013 - 18:50

DCS: World: 1.2.6 update 4: 

http://forums.eagle.ru/showthread.php?p=1934309#post1934309
Citación :
Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.
Fixed StarForce protection bug with false virtual machine error.
The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.
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MensajeTema: Re: DCS: World    Miér 11 Dic 2013 - 13:46

Preliminary changelog 1.2.7
http://forums.eagle.ru/showpost.php?p=1940605&postcount=1
Citación :

Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.

DCS World
Improved network play stability.
Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
CBU-87/103. Decreased the count of graphic effects for improving FPS.
ECM effectiveness against air defense systems has been significantly increased.
Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
VHF AM radio frequencies now correctly increased by 10 Mhz.
The input modifiers are separated for each input layer (for each aircraft).
Corrected night detection ranges of ground units with IR sensors.
Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
Kh-25ML (AS-10) new flight dynamics implemented.
Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.
R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
Corrected a far LOD of projectile's green tracer.
Added engine smoke for most aircraft.
Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
Added AI MQ-9 Reaper.
Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
Added new GBU-31(V)3 penetrating bomb.
AIM-9M/P, MIM-72G. Decreased lift and drag factors.
Spanish squadrons added to the log book.
AGM-84E changed warhead type from blast-fragmentation to penetration.
Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Adjusted valid store options for A-10A:
Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each).
Added AGM-65G – Station 3 & 9 on LAU-117.
Added LAU-131 – Stations 2, 3, 4, 8, 9, 10.
Added LAU-68 - Stations 2, 3, 4, 8, 9, 10.
Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9.
Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9.
Added BDU-50LD/HD on all stations.
Made ALQ-131 – available on both 1 & 11.
Made AIM-9M/P – available on both 1 & 11.
Added 600 US GAL drop tank – Station 4, 6, & 8
Added ALQ-184 - Stations 1 and 11.
Removed LAU-61 – all stations.
Removed Mk-20 Rockeye – all stations.
Removed AGM-65K – LAU-88 option for station 3 & 9.
Adjusted valid stores for A-10C:
Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only.
Added ALQ-131 – available on both 1 & 11.
Added ALQ-184 - Stations 1 and 11.
Adjuted valid stores for F-5E:
Added LAU-68 – Stations 3, 4, 5, & 6.
Adjusted valid stores for F-15E:
Added AGM-65G – Station 2 & 18.
GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only.
MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only.
Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AIM-7 – Station 3 & 8.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added ALQ-184 - Stations 6.
AGM-119B – Station 3, 4, 7 & 8.
Removed AGM-88 – Not carried by the A model.
Removed AIM-120C - Not carried by the A model.
Removed AGM-154C - Not carried by the A model.
Removed GBU-12 - Not carried by the A model.
Removed GBU-10 - Not carried by the A model.
Removed LANTIRN - Not carried by the A model.
Removed AGM-65E - Not carried by the A model.
Removed AGM-65K - Not carried by the A model.
Adjusted valid stores for F-16A-MLU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8. 
Added GBU-31(V)1/B - Station 3, 4, 7, and 8. 
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added LITENING II – Station 5R.
Added AGM-119B – Station 3, 4, 7 & 8.
Added AGM-154C - Station 3 & 8.
Removed LANTIRN – MLUs upgraded for SNIPER/LITENING.
Removed MK-20 Rockeye.
Removed AGM-65E.
Removed AIM-9P.
Adjusted valid stores for F-16C Block 52:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-31(V)3/B - Station 3, 4, 7, and 8.
Added CBU-103 WCMD - Station 3, 4, 7, and 8.
Added CBU-105 WCMD - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added GBU-27 - Station 3, 4, 7, and 8.
Added LITENING II – Station 5R.
Added ALQ-184 - Stations 6.
AGM-154C - Station 3 & 8 only.
AGM-88 - Station 3 & 8 only.
Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only)
Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft.
Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks.
Removed AGM-65E.
Removed AGM-65K – LAU-88 option for station 3 & 8.
Adjusted valid stores for F/A-18C:
Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F).
Added GBU-38 - Station 2, 3, 7, and 8.
Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B)
Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B)
Added MK-82 – Single on Station 2, 3, 7, and 8.
Added MK-82 – TERs on Station 2, 3, 7, and 8.
Added Mk-82AIR – Single on Station 2, 3, 7, and 8.
Added MK-82AIR – TERs on Station 2, 3, 7, and 8.
Added MK-82AIR – VERs on Station 2, 3, 7, and 8.
Added LAU-68 – Station 2, 3, 7, & 8.
Added LITENING II – On station 5 (used by USMC).
AGM-65D – Not used by USN/USMC.
AGM-65K – Not used by USN/USMC.
Adjusted valid stores for Tornado GR4:
Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III).
Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV).
Added LITENING – Station 5.
Removed BL-755 – No longer in service, not carried by GR4 (GR1 only).
ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled.
Adjusted valid store options for the B-1B:
Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38. 


DCS: Black Shark 2
Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc.
Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition.
Flaming Cliffs 3
Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function.
For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated.
F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.

DCS: A-10C Warthog
Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme.
Aircraft can once again receive a complete aerial refueling transfer.
TACAN dial controls have been corrected.
Command bars now working correctly during an ILS approach.
The liquid oxygen regulator is no longer dependent on electrical power.
The ADI pointers have been corrected as well as the pitch steering bar stow function.
Added mouse-clickable mirrors that allow them to be stowed or un-stowed.
Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.

DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta.

DCS: P-51D Mustang
Added Israeli skin by Mario “Markindel”.

DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*

*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
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MensajeTema: Re: DCS: World    Jue 12 Dic 2013 - 4:07

A esperar la nueva actualización.

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MensajeTema: Re: DCS: World    Jue 12 Dic 2013 - 12:26

Mas updates, un añadido nuevo para la 1.2.7:

http://forums.eagle.ru/showthread.php?t=117324
Citación :
DCS World
New and improved ship wakes.
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MensajeTema: Re: DCS: World    Miér 18 Dic 2013 - 19:00

DCS: World 1.2.7 Open Beta disponible para descarga
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
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MensajeTema: Re: DCS: World    Vie 20 Dic 2013 - 7:43

Gente! buenas Noticias!

Por temporada! descuento del 60% en los siguientes productos:

[*]DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $19.99 
[*]DCS: UH-1H Huey, Pre-Purchase Beta. $49.99 now $19.99 
[*]Lock On: Flaming Cliffs 3. $49.99 now $19.99 
[*]DCS: A-10C Warthog. $39.99 now $15.99 
[*]DCS: Black Shark 2. $39.99 now $15.99 
[*]DCS: P-51D Mustang. $39.99 now $15.99 
[*]DCS: Combined Arms. $29.99 now $11.99 
[*]DCS: Black Shark 2 Upgrade. $29.99 now $11.99 
[*]A-10A: DCS Flaming Cliffs. $14.99 now $5.99 
[*]Su-25: DCS Flaming Cliffs. $14.99 now $5.99 

Acá el link!:

http://www.digitalcombatsimulator.com/en/news/
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MensajeTema: Re: DCS: World    Sáb 21 Dic 2013 - 13:11

Aconsejo que cambies el nombre de la sección a DCS: World y modulos, lo de FC2 / BS está un poco en desuso
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MensajeTema: Re: DCS: World    Sáb 21 Dic 2013 - 20:19

@Silver_Dragon escribió:
Aconsejo que cambies el nombre de la sección a DCS: World y modulos, lo de FC2 / BS está un poco en desuso
En el escuadrón solo se está volando precisamente el FC2 y el BS.

Saludos !  Cool

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MensajeTema: Re: DCS: World    Miér 25 Dic 2013 - 14:44

Tenemos el primer update para la 1.2.7

http://forums.eagle.ru/showpost.php?p=1955432&postcount=1
Citación :
DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.
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MensajeTema: Re: DCS: World    Sáb 28 Dic 2013 - 12:34

Primeras imagenes del nuevo modelo 3D IA del Su-24M


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