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 DCS: WW2 Europe 1944

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MensajeTema: Re: DCS: WW2 Europe 1944   Vie 11 Jul 2014 - 18:45

FAQ de WW2 con la nueva situación

http://forums.eagle.ru/showthread.php?t=126824
Citación :
DCS WWII 1944 FAQ
What we know… just the facts.

Ok, I am writing this because so much info and answers are spread all over, as well, so much misinformation is being spread, either because people cant easily find it or cant be bothered to take the time.

At the time of the Kickstarter
RRG

RRG, led by Luthier was in sole control of management and setup of Kickstarter and Project. All creative decisions and direction were planned and executed by them

RRG stated that Kickstarter funds would be a small part of the project. Where the other funding was coming from was undisclosed. 

ED

ED was partnered with RRG, supplying manpower, game core, and knowledge to the project, they were not involved with any management decisions, including planning and execution of Kickstarter.

ED was to sell keys to RRG for distribution as rewards (Its believed that this order wasn’t completed as only a small amount of people received this reward at end of the funding period for the Kickstarter)

ED developer Yo-Yo offered his services to do quality control on all FMs produced by RRG, he was also working with RRG is some form with the Spitfire as he had a unique fondness for that aircraft, but this was still and RRG project.

This brings us to the changes.
RRG

RRG became mostly unresponsive a few months back (not just with customers), the forums were getting very frustrated, everyone was getting very frustrated, info wasn’t being communicated to the level people had come to expect. Some where between the last update from them and June 7th, it was announced that significant changes had taken place with the project, both how its developed and managed.

This was described as:

Luthier was no longer involved in the project.

Luthier was contracted to continue work on helping with some of the manuals

Since the Kickstarter funds had run out, ED had been footing the bill on development.

ED decided to attempt to carry on development, hiring a number (undetermined) of the employees from RRG

Kickstarter funds covered a small amount (“drop in the bucket”) of total funds needed to successfully complete the products

The State of the project as left by RRG, as best we know.
Map: No updates had been shown for sometime, person involved had been removed from the team early on. Its believed the map is not very far along at all, and delivery date of said map backs that up. (expected May 2015 with period AI units)

Me 109K-4: We had seen many development shots of this aircraft, we assumed it to be in early Alpha (expected Oct 2014)

Spitfire IX: No progress images or videos of this one where made public, no real news at all. (stated to deliver Dec 2014)

P-47D-30: Model was in works, that’s all we were shown. (expected March 2015)

Me 262A1: Model shown in progress, no more info. (no timeline yet)

AI Only B-17G: No real info either, no timeline, but assumed it would be part of AI period units for map as stated above.

ED’s official stance on the Kickstarter funds was that they were spent on all aspects of the project, but as listed above, none were very close to being done whatsoever, the closest being the Me 109, which ED had sunk 120,000 USD of its own funds into the flight model. This did not include the model, cockpit model, cockpit systems, etc. It’s safe to assume that a DCS Module can reach well above 150,000 USD to complete.

Restructure
Due to the above costs, lack of funds and ED needing to take over the project, all aspects were reviewed.
Changes
No more separate install (this means no separate keys for one or the other)

Reward restructuring was needed as the reward structure was poorly thought out and would have been financially impossible to accomplish.

Project delivery date was changed from Sept 2014 to numerous dates over the next year or so, as described above.

At the end of the project, the entire collection could be purchased as a bundle.
The rewards were initially changed to this:
http://forums.eagle.ru/showpost.php?p=2110895&postcount=1
After customer feedback they were changed to this:
http://forums.eagle.ru/showpost.php?p=2112208&postcount=1
Key changes, Choice of aircraft from all 6 WWII modules. $1-$19 backers would receive $20 ED Bonus points

Clearing some misconceptions and false statements
Q: ED is taking the assets of RRG and getting nothing but profits from this, off our money right?
A: No, ED has already assumed many costs associated with the project, the fact is all the Kickstarter money was spent before ED took over. While it is true that ED has recovered, or believed to have recovered all the assets, much work is left to be done, and a rough estimate of 10-15 percent of the project is actually completed, some of which was already funded by ED

Q: ED was funding this project all along
A: No, not at all, no one knows where RRG was going to acquire the funding to satisfy its lofty goals, ED only got heavily invested when things started to go south.

Q: ED planned this, it was their goal all along to bait and switch us and give us less, isn’t that the truth.
A: As stated above, ED had no involvement in setting up the original reward structure, in fact as they took over, they were honestly shocked at how truly confusing and lofty the set up was. Again, this was because all of this was set up by RRG

Q: ED bought out RRG and all its assets right?
A: ED didn’t buy, acquire or takeover RRG. The details of how it all transferred may never be known, but what we do know is it appeared Luthier surrendered all the assets created with the Kickstarter money, and some of the employees were hired by ED to help continue the project as not to disrupt their other projects.

Q: ED’s first restructure was bad only to make the real one look good.
A: No, not at all, It was an oversight, a simple mistake, if you look at the initial reward restructure purely by the numbers it’s a great value, but it was pointed out that a number fo backers already had the P-51D and it didn’t make sense to force them to accept that as one of their rewards. Wags admitted this was a mistake publically.

Q: Why not just offer a refund?
A: Its complicated, but the short answer is this, The money was spent before ED stepped in, ED believes people want DCS WWII. They thought the best path was to make the project workable, and continue to develop it, in turn offering a realistic compromise on the reward structure

Q: Why cant you refund the money and just make the project anyways
A: This would be an incredibly hard hit to the bank roll, it would be a big enough loss that the project would have to be scrapped. They are already expected to continue to fund the project, but adding an 150,000 hit right off the start. Well its too much. 

Q: It doesn’t matter, you cant give me my original rewards 100% you are supposed to refund
A: Kickstarter requires people to be upfront and communicate with their customers ED is trying to do that, even though ED didn’t enter in to this agreement, they are trying their best to make the project a reality. If it comes down to it, and they are forced into a refund, you can count on the project being scrapped. Not even the 109 could be guaranteed at this point. This isn’t a threat, its just the way it is. 

Q: I am not happy with my reward structure, why cant you give me more?
A: ED did its best to make the value the best it could, while still remaining profitable. They are still a business, and they have to protect that as well. They have been very open to reviewing and making changes so far.

Just a side note on this FAQ, I requested, to Wags, to do this for the community, I know how info can be spread about in a thread and lost in the shuffle, I feel like both sides of the argument might be missing some key points. 

I am going to initially leave this open for discussion, but I am warning you now, it will be moderated heavily for the back and fourth bickering. I am not an Employee of ED, I cant answer legal stuff as that has not been disclosed, so what you see above is all I know and understand. Also you may not agree with how ED is handling this, posting here your plan to fix everything will not change anything, This is where we are at. 

If you feel I have missed something or you need clarification just ask, either in this thread, or by PM (preferred). This is not meant to be an update or anything new, but just to gather all the info in one location.
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MensajeTema: Re: DCS: WW2 Europe 1944   Jue 29 Dic 2016 - 17:15

LCM por Racoon para Normandia WW2

https://forums.eagle.ru/showpost.php?p=3000544&postcount=28



puede ser que para el 30 de diciembre, haya un anuncio en el Newsletter de DCS: World sobre WW2
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MensajeTema: Re: DCS: WW2 Europe 1944   Miér 25 Ene 2017 - 19:10

Nueva imagen de Racoon del mapa de Normandia WW2, se extiende hasta el sur de inglaterra y hay nuevas bases aereas.

https://forums.eagle.ru/showpost.php?p=3026496&postcount=2
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MensajeTema: Re: DCS: WW2 Europe 1944   Mar 7 Feb 2017 - 14:02

Musica de Btd del trailer de DCS Normandy
https://soundcloud.com/btd/soundtrack-for-dcs-normandy-trailer-dramatic-version

Puede ser que lo tengamos a la vuelta de la esquina.
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MensajeTema: Re: DCS: WW2 Europe 1944   Vie 17 Feb 2017 - 16:13

Mas fotos de DCS: Normandy.





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MensajeTema: Re: DCS: WW2 Europe 1944   Sáb 4 Mar 2017 - 13:59





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MensajeTema: Re: DCS: WW2 Europe 1944   Mar 7 Mar 2017 - 14:23

Espero sea un proyecto donde abarque muchas cosas por ejemplo
Mapas, aviones, portaaviones, es decir todas las cosas y mapas de el mundo de la época y no sólo un mapa, sé que suena fuerte pero, sería lo mejor porque sino tendrá una gran competencia del aún victorioso Il2 1946.

Saludos
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MensajeTema: Re: DCS: WW2 Europe 1944   Mar 7 Mar 2017 - 15:06

Los objetos de epoca no son exclusivos de los mapas, en si, todos los objetos 3D van a ir gratis dentro de DCS: World para usarse donde se crea conveniente. Normandia en si, no es tampoco exclusivo de la WW2.

Por ahora, ademas de Normandia, hay planeados Tobruk por VEAO e Iwo Jima por Leatherneck. ademas de cualquier adicional que pueda hacer ED u otra 3rd party (hay rumores de que ED planea un mapa del teatro ruso para un futuro a medio plazo).

La lista de objetos 3D IA sobre la WW2 confirmados para la salida o posterior de Normandia:
Aviones:
-B-17G
-Heinkel 111
Buques:
-Lancha desembarco LCVP
Trenes:
-Tren Vapor aleman
Vehiculos:
- Camion Bedford MWD 4x4
- Tanque Cromwell Mk.VIII Cruise Tank
- Antiaerea Flak
- Camion GMC CCKW 2½-ton 6x6
- Cazacarros Jagdpanzer IV
- Cazacarros Jagdpanther
- Camion Opel Blitz 3.6
- Tanque Panzer IV Ausf. H
- Tanque Panzer V Panther
- Tanque Panzer VI Tiger Ausf. E (Tiger I)
- Tanque Panzer VI Tiger Ausf. B (Tiger II)
- Tanque Sherman Firefly
- Cañon de asalto Sturmpanzer 43
- Vehiculo Volkswagen Kübelwagen
- Camion Willys MB jeep 1/4 ton 4x4

Y la lista seguirá creciendo a medida que se vayan añadiendo mas modelos 3D ya que el desarrollo de dichos modelos (incluyen armamento y otros equipos) es costante.
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MensajeTema: Re: DCS: WW2 Europe 1944   Jue 9 Mar 2017 - 14:19

Trailer de GA de Normandia
https://www.facebook.com/eagle.dynamics/videos/10158413498320341/

y descripción de la pagina de FB de ED con el Pack de unidades de WW2 (Gratis para los que tienen el mapa de WW2 por el KickStarter), preorden el viernes 10 de Marzo, salida a finales de Abril.

Citación :
The DCS: Normandy 1944 Map and DCS: World War II Assets Pack will be available for download by late April 2017.

More details coming this weekend in the Newsletter!

The DCS: Normandy 1944 Map is centred on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometres and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the “Atlantic Wall”, rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.
A vital aspect of creating an authentic World War II battlefield is to populate it with matching artificial intelligence (AI) World War II assets. The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent the last three year creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy. These assets include:

• Tanks and Mobile Artillery
o M4 Sherman Firefly
o M4A4 Sherman with "Rhino" hedge cutter
o Mk VIII Cromwell
o Jagdpanzer IV
o Sd.Kfz. 162
o Tiger I
o Tiger II
o Panther V
o Panzer IV
o Sturmpanzer IV Brummbär, Sd. Kfz. 166
o Jagdpanther G1

• Cars and Trucks
o Jeep Willys
o Truck CCKW 353
o Bedford MWD
o Kübelwagen 82
o Truck Blitz 36-6700A
• Steam Train and Cars
o DRG Class 86 locomotive
o Tank wagon
o G10 covered wagon
o DR 50 Ton Flat Wagon Type SSys
• Anti-Aircraft Artillery
o Bofors 40 mm gun
o 8.8 cm Flak Gun 18, 36, & 37
o 2 cm Flak 30/38/Flakvierling
• Ships
o LCVP Higgins
o LST Mk2
o USS Samuel Chase
• Infantry
o US soldier
o UK soldier
o German soldier
• Aircraft 
o B-17G bomber
The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:
• New tanks
• SdKfz 234/2 "Puma"
• Sd.Kfz. 251
• Sd.Kfz.2 Kettenkrad
• Horch staff car
• E-boat Schnellboot type S-130
• Uboat type 7
• German search lights
• Barrage balloons
• Avro Lancaster
• Hawker Typhoon
• C-47
• Ju-88
• Fw 190 A-6 and A-8
• Bf 109 G-6
• A-20 Havoc/Boston
• B-24
• B-25
• B-26

The DCS: Normandy Map and the DCS: World War II Assets Pack will be available as a 20%-off, pre-purchase bundle for $47.99. Upon release in late April 2017, the DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.
Note: Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free.
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MensajeTema: Re: DCS: WW2 Europe 1944   Jue 9 Mar 2017 - 17:39

Que buen video y que detalle del terreno y las estructuras ojala que no sea tan exigente con las PCs
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MensajeTema: Re: DCS: WW2 Europe 1944   Jue 9 Mar 2017 - 19:05

Sobre requerimiento, pues los de la versión 2.0


Citación :
Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation.
Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.
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MensajeTema: Re: DCS: WW2 Europe 1944   Vie 10 Mar 2017 - 21:56

Yo creo que seguramnete con los requerimientos minimos carga y todo pero para ser jugable al menos habra que tener 16Gbs de RAM , lo digo por mi experiencia en el DCS 1.5.6 por el que tuve que subir mi RAM de 8 Gbs a 24 GBs, con 8 la verdad es que hay muchas trabas, los fps por ratos se van al piso, pero una vez que le puse 24 Gbs la cosa cambio y corrio todo muy bien.

De todas formas sabemos que para poder poder correr un simulador de calidad y de mundo abierto como este, se necesitan Pcs con gran capacidad de memoria para cargar tremendos mapas y con el detalle que le estan poniendo.

Silver_Dragon, sabes si el WW2 Europe 1944 tendra un equivalente ambientado en esa eopoca del Combined Arms?, es decir que tengamos la posibilidad de manejar los Sherman, Tigers, etc.?
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MensajeTema: Re: DCS: WW2 Europe 1944   Lun 13 Mar 2017 - 15:07

Los vehiculos del pack, van a ser compatibles con Combined Arms, no necesitas hacer un nuevo producto.
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MensajeTema: Re: DCS: WW2 Europe 1944   Mar 14 Mar 2017 - 2:28

@Silver_Dragon escribió:
Los vehiculos del pack, van a ser compatibles con Combined Arms, no necesitas hacer un nuevo producto.
En este post esta diciendo que basta tener el CA para poder utilizar los tanques?
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MensajeTema: Re: DCS: WW2 Europe 1944   Mar 14 Mar 2017 - 3:25

Me he explicado mal, el "DCS: World War II Assets Pack" hay que comprarlo (a menos que hubieras estado en la KickStarter de WW2 y puesto suficiente dinero, por lo que entonces lo tendrias gratis), lo que hace es añadirte una vez comprado he instalado dichos vehiculos a Combined Arms para que los puedas usar (Todavia no se sabe cuales serán "pilotables"). En si, no va ha haber un "CA WW2", va todo junto.
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MensajeTema: Re: DCS: WW2 Europe 1944   Lun 24 Abr 2017 - 19:32

El personal que partició en la KickStarter de WW2 (y esta dentro del tramo de acceso a ellos), ya puede pedir sus numeros de serie tanto de Normandia y el "Assest Pack"
 
Comprobad en:
https://www.digitalcombatsimulator.com/en/personal/backer/
 
Se ha hablado por Wags en el ultimo Stream, que puede haber beta cerrada para los Backers antes de finales de mayo.
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MensajeTema: Re: DCS: WW2 Europe 1944   Sáb 17 Jun 2017 - 13:51

Las nuevas Unidades IA en producción para el "Assest Pack WW2"

C-47




Ju-88A4




Sd.Kfz.251



Sd.Kfz.234.2 Puma




A-20G Boston




M-12 GMC 155mm


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