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 Team VRC: F-100D HUN

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Silver_Dragon
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Mensajes : 261
Fecha de inscripción : 30/10/2013

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MensajeTema: Team VRC: F-100D HUN   Miér 6 Nov 2013 - 14:26

Team VRC: F-100D Update

Citación :
Just wanted to give a quick update,

I started testing some methods to aid in building the cockpit, but nothing to really show as I was simply testing the functions in Max.

As for the External Model:
-I'm adjusting some Lighting, and Some Lighting Settings.
--Strobes, (only controlled by AI Right now) Are gone, and replaced with Rotating Red Beacons.
--Re-Positioned the Upper and Lower Red Beacons
--Deleted the NAV Light from the Top of the Vertical Tail (There isnt one there IRL).
--Afterburner is adjusted a lil, but not final.
--Started building the 3D meshes for the Landing Lights

Also, Right now, it's looking like I'll have little time to do massive 3d Construction/Changes, 
So if the Team wants to, they can start looking for someone to take over the Cockpit Building, 
As I Don't want to continue to delay work on systems and Stuff. ( I have some of the panels mostly done, and none of the TUB or Gauges. )

I can continue to re-vamp and work on the exterior, and hopefully have an AI w/ Damage Model Done this year (hopefully for the MIG-21), but Building A cockpit from scratch, Might take a Long time with available free time.


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MensajeTema: Re: Team VRC: F-100D HUN   Vie 15 Nov 2013 - 18:07

F-100D Morning TakeOff
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Silver_Dragon
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Fecha de inscripción : 30/10/2013

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MensajeTema: Re: Team VRC: F-100D HUN   Miér 30 Abr 2014 - 20:18

F-100D Update
http://forums.eagle.ru/showpost.php?p=2056029&postcount=125
Citación :
Regarding the F-100D:

3D Cockpit:
Work on this has been pretty much minimal due to availible time for a while.
Other than Limited time, I also wanted to study and experiment with several methods to aid in building the cockpit.

Once Time allows I will begin using these methods in a trial basis in a separate 3D scene before moving them to the F-100D Cockpit Scene.

Like I've stated before, Cockpits arent my thing, I'm used to building external meshes. So I'm having to learn and re-evaluate things as I do them.

In December I had started re-building over the external shape, (side panels, floorboards etc), 
The Methods I'm studying will be used to re-build the canopy frame, canopy, and adding details to the cockpit once it's basic shape is completed. 

Once that's all done and Texturing is finished, I will resume work on the panels, switches, gauges, and their animations.

Once the cockpit is in a basic functional state (All gauges/switches animated and imported to DCS), It will be passed onto the system coders to integrate systems.
While Systems are being coded, I will continue to Building up the details in the cockpit and also resume external Mesh.

External Mesh:
Still havent 100% decided if I want to continue using the one we licensed or start dedicating the time to building up from scratch 
(which I had started to reference using XSections in Max).

I've also been planning/working on Improved Afterburner Effects for Vietnam Era Afterburners, which I will move into testing sometime in the next 2 months.

AI Only/MIG-21 Adversary Release?:
I'd like to do it, If I can get time to finalize the external mesh and stuff, But it's not 100% my decision.
External mesh needs some work and I need to modify the Pylon Permissions some more, as well as Gear/SFM for AI.
If Anything I'll put whatever free time I have in the next few weeks on getting the External Module Ready for that just in case.
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MensajeTema: Re: Team VRC: F-100D HUN   Hoy a las 10:16

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